PluriFin

PluriFin Games

ROLLQUEST

Roll a die, climb a tower, get stronger. Those who don't spend must still be able to reach the top: it's the rule written before anything else, and it's the one that decides every balancing choice.

In development. There is no date yet, and we won't make one up: when there's something to play, it will be announced here.

Three rules, written before the code.

Coins buy time, never power

Players who never spend stay competitive. It's not a marketing promise: it's a design constraint. If a balancing choice betrays it, the balancing changes, not the rule.

Hand-drawn, from scratch

No purchased assets, no shortcuts. The Tower, the heroes, the dice and the animations are born here: original, and visually distinct from anything else.

Six languages from day one

Italian, English, Spanish, French, German, Portuguese — all together, from the first commit. Translating later means never translating.

Who you'll find in it

Original characters, designed for this game. The Tower is climbed one floor at a time: the floors are counted, because climbing them is the game.

Rollo

Pear-shaped body, hemispherical helmet with a single-slit visor, hexagonal shield on his back. He's the scene's unit of measure: everything else is tall compared to Rollo.

King Corvax

Long beak, crooked three-point crown, feather cloak that ends in a zigzag. Tall and triangular: the mass only widens below the shoulders.

Want to know when you can play?

There's no Games newsletter, and we won't start one just to collect addresses. When there's a real teaser, it will be published on the blog and announced here.

Read the blog