PluriFin

PluriFin Games

ROLLQUEST

Roll a die, climb a tower, get stronger. Those who don't spend must still be able to reach the top: it's the rule written before anything else, and it's the one that decides every balancing choice.

In development. There is no date yet, and we won't make one up: when there's something to play, it will be announced here.

Three rules, written before the code.

Coins buy time, never power

Players who never spend stay competitive. It's not a marketing promise: it's a design constraint. If a balancing choice betrays it, the balancing changes, not the rule.

Hand-drawn, from scratch

No purchased assets, no shortcuts. The Tower, the heroes, the dice and the animations are born here: original, and visually distinct from anything else.

Six languages from day one

Italian, English, Spanish, French, German, Portuguese — all together, from the first commit. Translating later means never translating.

Who you'll find in it

Original characters, designed for this game. The Tower is climbed one floor at a time: the floors are counted, because climbing them is the game.

Rollo

Pear-shaped body, hemispherical helmet with a single-slit visor, hexagonal shield on his back. He's the scene's unit of measure: everything else is tall compared to Rollo.

Shadow of Corvax

Dark feathered armour, wings that open like stained glass, a crown of stars. It is the king's projection, guarding the Tower's first stretch: the king is not there, he left his shadow behind.

Want to know when you can play?

There's no Games newsletter, and we won't start one just to collect addresses. When there's a real teaser, it will be published on the blog and announced here.

Read the blog